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Wednesday, September 10, 2008

Tennis games

Tennis games are often used to help players of all abilities to practice the different strokes involved in tennis. The number of participants needed varies from as few as two players to as many players as can fit on a tennis court. These games are often used by coaches and other tennis instructors to help teach the basic skills of tennis.


Singles Games

Singles games are games that practice the strategies used when playing a match of singles.

One Ball Live

A tennis ball
A tennis ball

At least eight players are needed for this game. Two players start on the baseline, the back line of the tennis court, of each side with the court split in half vertically. Two tennis balls are played simultaneously on each half of the court starting with a drop hit. A drop hit is an underhand hit by bouncing the ball first. Once one player loses a point on his or her side of the court, they call out “One ball live!” and the single remaining ball is played out among the four players with the court no longer split down the middle. The team that wins this point stays, while two new players on the other side replace the losing team and the game starts over with two balls. The first team to reach ten points wins. This game is designed for use in practicing groundstrokes, the forehand and backhand, at first and then doubles strategy once "One ball live" is called.

Tag Team Singles

At least four players are needed for this game. Players are split into two teams. Each team lines up behind the middle of the baseline. One player from each team will start the game off and step up to the baseline. Either player can start the point. Once a player has hit the ball, he or she goes to the end of their line and the next player in line will hit their team’s next shot. The same happens for the other team. The point continues until one team makes a mistake. The first team to win ten points is the winner. This game is designed to work on consistency in the players groundstrokes.

King of the Court

Three or more players are needed for this game. One person, designated as the “king” or “queen,” goes to the opposite side of the court. The other players make a line behind the baseline of the current side. One challenger steps up and plays a singles point against the “king.” The point is started with either a serve or a drop hit. If the challenger wins, they replace the “king” on the other side of the court. Variations of this game include the challenger having to win two or three points in a row. This game practices playing a singles point.

Champs and Chumps

Six or more players are needed for this game. An equal amount of players line up behind each baseline. One side is designated the chumps while the other is designated the champs. A player from each line steps up and plays out a singles point. The point is started with either a drop hit or a serve. The winner of the point goes to the end of the champs’ line while the loser goes to the end of the chump’s line. The game is played for a designated time, and once time is called, the players on the champs side are the winners. This game practices playing a singles point.

Doubles Games

Doubles games are games that practice the different strategies used in a match of doubles.

Team Doubles

Six or more players are needed for this game. Four players line up in the typical doubles starting positions. The typical doubles starting positions are with one player serving and his partner on the other side of his side of the court at the net. The returning team has a player at the service line in front of the server and a player at the baseline on the other side of the court. The other players wait to play in a line behind the serving or returning players. One team serves the ball and the point is played out. Once the point is over, each side of the court rotates. On the serving side: the server rotates to the net position, the net player sits out, and a new player steps in to serve the ball. On the returning side: the return player rotates to the service line, service line player sits out, and a new player steps in to return the ball. The same team serves the ball until the game is over. The game is played until a team reaches seven or eleven points. Variations in the game include a drop hit to start the point or a coach feeding the ball to start the point. This game is designed to give each player practice at all the doubles positions.

All Position Doubles

Eight or more players are needed for this game. Four players start the first point in the normal doubles starting position. A line of one or more players is to the side of each starting position. The first point is played. Once finished, the first four players rotate in a clockwise direction to the end of the next line. Four new players play out the next point and then rotate in the same manner. The first person to win a total of 10 points wins the game. This game is designed to give each player practice at all the doubles positions.

King of the Court Doubles

Six or more players are needed for this game. One team of two players is designated as the “kings” or “queens” and goes to one side of the court. The other players make a line behind the baseline of the opposite side. One challenging team steps up and plays a doubles point against the “kings.” The point is started with either a serve or a drop hit. If the challengers win, they replace the “kings” on the other side of the court. Variations of this game include the challengers having to win two or three points in a row. This game practices playing a point of doubles.

Group Games

Group games are games that generally involve more than four people on the court at a time.

Triples

Players are divided into teams of three to six players. Each team forms a triangle on each side of the court with one person at the net. Extra players wait behind the baseline. A ball is fed by a coach or player that is sitting out and the point is played using the doubles court. Once the point is over, players rotate clockwise on their respective sides. If there are more than three players, rotate players in and out. The first team to ten points wins. This game is designed to help the net player become more aggressive at the net.

Deep Desperation

Two players go to the baseline of one side of the court as the champs. Two other players go to the net on the opposite side of the champs. These are the challengers. The other players wait at the side of the net post in pairs ready to replace the challengers. The coach lobs a ball over the challenger’s heads and the challengers have to run down the lob and play out the point (after it bounces). If the challengers win the point, they replace the champs and the old champs go to the end of the challengers line. If they lose, they go to the back of the challenger’s line at the net post. This game is designed to practice running down a lob and getting back into the point.

Wipe Out

Players are divided into two teams and wait with one team behind each baseline. One player from each team steps up and a singles point is played out starting with a drop hit. The person that wins adds another player from their team to the court while the player that loses goes to the end of their line and a new player replaces him or her. This next point is played one vs. two with the team with only one person on the court starting the ball. The team with one person on the court can use the doubles court while the team with multiple people on the court has to use the singles court. If the team with two people on the court wins, they add another player and play one vs. three. If they lose, all players on the court on that team go to the end of the line and one player replaces them. The other team, the winning team, adds another player to the court. If playing against one player, singles court must be used. If playing against two or more players, doubles court can be used. The game continues until an entire team is on the court and wins the point. This game is designed to practice ball placement.

Around the World

Four or more players are needed for this game. The players are split up evenly on each side of the court and line up behind the baseline. One player from each side steps up to the baseline. Either player feeds the ball and runs to the end of the line on the other side of the court. The person that receives the feed hits the ball and also runs to the end of the line on the other side of the court. The next person in line will hit the next shot and so on. The point continues until an error is made. This process is repeated. Once a person has made three errors, he or she sits out. The last person to make three errors wins. Once the game is down to two people, instead of running to the other side, the person has to hit the ball, drop their racquet, spin around, and continue the point. This game is designed to practice hitting that first shot of each point without first being in a rhythm.

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